Spell Caster

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Contents

Summary

The spell caster module is a very versatile module to automate your spell casting. It is grouped in six categories: Healing, Mana Burning, Summon Control, Strike, AOE and Timed Spells. Although it is possible to create runes with this module (see Timed Spells tab), there is a special module for creating runes (see Rune Maker).


Usage

Just configure all tabs and contained spells you want to use and enable the module. See details for each category/tab below.

Global options for all categories/tabs:

Disable 'Low Mana' Warnings: This will disable the warnings written in blue into your 'Local Chat' for when your mana is too low for a set spell to be cast.

Enable safe 10% variance in cast hp and mana: Enabling this will cast your spells not exactly at the set values but at a 10 % variance of the values to imitate a more human like behaviour.


Healing

Healing tab. Click to enlarge

If you want to get healed by casting spells whenever your HP drops below a certain value you have to use this tab (activate it by ticking the Life option).

Mark the healing spells you want to use and set the values for the conditions. Life below means the corresponding spell will be cast if your HP drops below this value and Mana above means that the spell will be cast only if your mana is above this value.

The order of precedence for spells to cast in this section is as follows:

  • Custom spell,
  • exura vita,
  • exura gran,
  • exura,

when they are all selected and configured. Think twice if you want to set more than one healing spell at once and plan accordingly!

Since knights are not able to cast "exura" any more and an "exura ico" spell has not been implemented into the module yet, you have to use the Custom Spell for that. Simply write "exura ico" in the Spell To Cast line and "40" in the Spell Mana line. Cast when life below is the same as the Life below option for the other healing spells. Of course you can use any other custom spell here too.

Marking Para exura for druids, paladins and sorcerer and Para exura ico for knights respectively will activate the possibilty to cast an "exura"/"exura ico" every time you get paralysed and thus remove the paralysis.

Cure poison greater than will automatically cast an "exana pox" if you get more than the set value in Damage/turn as poison damage per turn.


Mana Burning

Mana Burning tab. Click to enlarge

This category is for raising your mana level. If activated (tick the Mana box) the spell in Spell to cast will get cast when your mana is above the Cast when mana above value.

Make sure you eat food on a regular basis for these settings to be effective. Use either the Food Eater or the Auto Attack modules for that or simply eat food manually.


Summon Control

Summon Control tab. Click to enlarge

You can automate the summoning of creatures to assist you using this tab. Just choose the creature you want to summon from the list (the Mana needed for summon and Creature to summon is automatically filled with the correct values) and set the amount of creatures you want to summon setting the Summon when less than. Remember that it is only possible to summon two creatures at a time.

Note that it is not possible to set the module to summon two different creatures automatically.


Strike Spells

Strike Spells tab. Click to enlarge

Use when mana above: Will use the strike spells only if your mana is above this set value.

Default Spell: The creature weaknesses are read from the file "tibiaauto-creatureWeakness.csv" in your "<ta-installDir>\mods" folder. Within this file the module looks for weaknesses in the following order of damage types: Fire, Ice, Earth, Energy and Death. If the creature has no weakness in one the (marked) strike spells the here set default spell is used instead.

Target's HP above: Will only cast a strike spell on the target if it's health points are greater than the set value. This will avoid wasting mana on a creature with low health.

Notes: (Valid for Spell Caster v2.4 - maybe outdated)

  1. The strike spell caster will not fire on any creature having less than 90 HP remaining. This is based on the assumption that one would be using a Wand of Cosmic Energy or appropiate rod, and getting an average of 45 damage per shot.
  2. The strike spell caster will only default to "exori vis" at present if you do not check the "exori vis" box as a usable spell. There will be no default if it is checked.


AOE Spells

AOE Spells tab. Click to enlarge

Will cast the marked Area Of Effect spell(s) if the Number of creatures to affect is within the area of effect. Since timing AOE spells is very difficult even if you do it manually don't expect the bot to be 100 % precise all the time. :)

Be carefull with using the AOE spells when not playing on a non-PVP world.


Timed Spells

Timed Spells tab. Click to enlarge

If you want to cast certain spells on a time basis, this is the category of your choice.

Spell To Cast: Type the spell you want to cast here.

Spell Mana: This is the mana consumption of the spell you entered the line above.

Cast Every … seconds: Set the time between consecutive casts of that spell.

Use mana potions if needed: If marked the module will drink mana potions if you don't have enough mana for the next cast of the spell.

Add: Pressing that button will add the above configured spell to the list of spells to be cast.

Delete: Highlighting a spell from the list and pressing that button will remove the spell from the list.

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