Tibia Auto

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 Post subject: Re: Tibiaauto 2.8.1
PostPosted: Thu Jan 20, 2011 3:21 pm 
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Behemoth
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Joined: Tue Jul 07, 2009 7:16 am
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Location: Poland
Huh :) Good that I didn't have downloaded it yet :)

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 Post subject: Re: Tibiaauto 2.8.1
PostPosted: Fri Jan 21, 2011 12:00 pm 
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Posts: 10712
This bug seems to be a recurring error because I though we had it solved already. Weird.. It seems that the bug got back. I remember this issue from, like, 2 years ago.

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 Post subject: Re: Tibiaauto 2.8.1
PostPosted: Sat Jan 22, 2011 3:17 am 
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Dwarf Soldier
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Joined: Wed Jun 13, 2007 9:51 pm
Posts: 70
Its looking that the depot walker have some dificult to find the depots, I was botting in Shadowtorn and in the depot walker I could see the msg: "Depot not found", but the bot went to depot some hours ago.

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 Post subject: Re: Tibiaauto 2.8.1
PostPosted: Sun Jan 23, 2011 1:24 pm 
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Rat
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Joined: Sat Sep 29, 2007 9:27 am
Posts: 5
im boting on shadowthorn too and the is no problem with depot walker, use TA map in cavebot


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 Post subject: Re: Tibiaauto 2.8.1
PostPosted: Sun Jan 23, 2011 5:12 pm 
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and remember to turn off the "EXTENDED RESEARCH".. Only use it when you are going for the first time, and walking by hand.. Otherwise the 'grass' will grow again and will 'lock' your path..

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 Post subject: Re: Tibiaauto 2.8.1
PostPosted: Mon Jan 24, 2011 12:49 pm 
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Dwarf Soldier
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Joined: Wed Jun 13, 2007 9:51 pm
Posts: 70
yeah, I know about the "Extendend Map Research" being off, but it happens only sometimes, not all the times, that is strange, anyway, I'm gonna try use TA map on Cavebot.

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 Post subject: Re: Tibiaauto 2.8.1
PostPosted: Tue Jan 25, 2011 6:30 pm 
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Dwarf Soldier
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Joined: Wed Jun 13, 2007 9:51 pm
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Well, again on the elves, on Shadowtorn, the char just stopped on a certain sqm and stay.. so I disable and re-enable the Cavebot, then the char walks again..

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 Post subject: Re: Tibiaauto 2.8.1
PostPosted: Wed Jan 26, 2011 8:15 pm 
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Joined: Tue Dec 12, 2006 5:29 am
Posts: 3802
This is the same bug but it's happening for a different reason.
I've experienced this too but have not yet found a cause.
It happens infrequently and I fixed one aspect of it( it sometimes tried to go to point (0,0,0) )


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 Post subject: Re: Tibiaauto 2.8.1
PostPosted: Thu Jan 27, 2011 2:21 pm 
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Rat
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Joined: Thu Sep 23, 2010 1:11 pm
Posts: 8
There is patch now, i hope new TA will be soon and working :)


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 Post subject: Re: Tibiaauto 2.8.1
PostPosted: Thu Jan 27, 2011 3:07 pm 
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Ghost
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Joined: Thu Oct 19, 2006 7:08 pm
Posts: 124
sallivan wrote:
There is patch now, i hope new TA will be soon and working :)


Alot of theese comments to be awaited..
Awesome.

On topic: Dude, just be patient.


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 Post subject: Re: Tibiaauto 2.8.1
PostPosted: Thu Jan 27, 2011 3:31 pm 
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Poison Spider
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Joined: Mon Jan 12, 2009 3:16 am
Posts: 23
lets hope wisling is up this morning and ready to patch up tibia auto :D


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 Post subject: Re: Tibiaauto 2.8.1
PostPosted: Thu Jan 27, 2011 4:27 pm 
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Rat
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Joined: Thu Jan 27, 2011 4:25 pm
Posts: 2
I understand that currently Tibia Auto Bot does not work, right?


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 Post subject: Re: Tibiaauto 2.8.1
PostPosted: Thu Jan 27, 2011 4:39 pm 
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Rat
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Joined: Sun Dec 05, 2010 1:59 pm
Posts: 6
Wateva has to change tibia ver info and recompile it


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 Post subject: Re: Tibiaauto 2.8.1
PostPosted: Thu Jan 27, 2011 4:48 pm 
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Ghost
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Joined: Thu Oct 19, 2006 7:08 pm
Posts: 124
And the crowd goes wild!


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 Post subject: Re: Tibiaauto 2.8.1
PostPosted: Thu Jan 27, 2011 4:59 pm 
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Rat
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Joined: Thu Sep 23, 2010 1:11 pm
Posts: 8
It's only to motivate ;)


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